One of the most challenging parts of managing a traditional, hierarchical, organization is being responsive to new opportunities; especially those that require leveraging skillsets outside your own team. At Spotify, our organizational model allows us to create, dissolve, and remix teams with a minimal disruption to individuals or managers. This gives us tremendous abilities to address both temporary and long term opportunities.
As a manager at Microsoft and Adobe, I was always challenged when there was a problem or opportunity that required repurposing a team or adding on additional scope to an existing team.
This kind of thing comes up all the time: a business development opportunity, or integration with another product. Often, this would require small efforts from multiple specialized teams.
It would cause disruption as those teams had to change their current plans and had to coordinate around a new challenge while still making progress towards their existing goals. Given that people and resources were managed within the team, and managers were still responsible for delivery of their existing commitments, often it would be hard to motivate them towards supporting this new effort.
Creating a new “tiger” team is often the solution in these situations, but that isn’t always an adequate solution for long-term or permanent projects since it essentially punishes the managers of the existing teams and requires finding a new temporary manager for the new team.
Another problem in existing organizations is figuring out what to do with a team whose project has been cancelled.
If the team is a high-performing team you may try to turn the team onto a new problem, which may or may not be a good fit for their skills and experience. You may instead dissolve the team, assigning the members to new teams based on the needs of those teams rather than the preferences of the individuals. You may leave it up to the individuals to find new roles in the company or face layoffs if they are unsuccessful.
These solutions end up punishing both the individuals on the teams and their managers, often for reasons beyond their control. In an organization seeking to innovate (which requires some amount of failure), it sends a counter message to one of experimenting and taking chances.
At Spotify, we wanted to create an organization that allowed us to be dynamic around our staffing, and adaptable in our teams.
We embrace failure as being important to learning and innovation, so we didn’t want dissolving a team to be a punishment. We put this new organizational model into effect over two years ago and have been working with it since. In that time, the technical organization has grown from 250 to over 600 people. We went from having three engineering offices to five, and from having 30 teams to over 70.
We focused on building full-stack, autonomous teams, built around a single, clear, mission. The expectation is that once the team’s mission has been fulfilled that it will dissolve.
To this end, new teams are constantly being created and old teams dissolving, with their members building new teams or moving into existing teams if they need additional staffing. Rather than create a formal manager role for these teams, we decided instead to make the teams collectively responsible for fulfilling their mission.
With this model, changing teams does not mean changing your manager, and dissolving a team doesn’t leave a manager looking for a new role.
We do have a strong belief in role of the manager as mentor to their reports, so we have a strong managerial culture; it just is manifested in a matrix, rather than hierarchical model.
Our technical managers are called Chapter Leads. They are usually responsible for managing a narrow range of developer disciplines within their larger organizations, for example: mobile developers, or backend developers. A Chapter Lead usually has direct reports in multiple teams in the organization.
For an individual, it is common to change teams, but it is less common to change managers. As each team is responsible for their full stack and all platforms, a team may include members from several chapters.
An example is the search team in my organization. Its members come from five different chapters: the backend chapter, the mobile chapter, the keyboard and mouse (desktop and web) chapter, the agile coach chapter, and the test chapter. Additionally, there is a product owner and a UX designer, both of whom are part of the product organization (which is organized more traditionally).
The Chapter Leads are not responsible for deliverables directly. Instead, the Chapter Leads are responsible for staffing the teams appropriately; for working with the individuals in the team to help them grow; and for working with the Product Owner and the Agile Coach to make sure that the team is performing well together.
Since the Chapter Lead has visibility into multiple teams, they can often identify short or long-term skill set needs and are empowered to resolve them.
Sometimes, this means switching two developers in two teams temporarily for a skill set need. Sometimes this means moving a developer into a different team to address a short term staffing need. This also means that if there is a new mission to be addressed, the chapter leads can work together to staff a new team to address that mission out of the existing teams in the organization.
A benefit of this model for an individual is that there are many opportunities for them to work on new projects or develop new skillsets since there are new projects spinning up on a regular clip.
This remixing is not constant throughout the technology team. We do have several very long-lived teams that are focused on features in the product, but even those teams will shift people between each other based on short or long-term needs. In some parts of the organization, specifically the infrastructure teams, they tend to be focused on short-term projects and are creating new teams more often. Those teams dissolve when they have completed their project.
We will also dissolve teams if we believe that their mission is no longer necessary. Usually this is the result of the team invalidating their mission themselves. We celebrate these conclusions just as much as the successful completion of the project, since we value the lessons from a “failed” project. Celebrating your failures as valuable lessons encourages risk taking, experimentation and innovation.
By striving towards a model that gives the individual consistency (their manager, and their Chapter) while still giving the organization fluidity and adaptability, we’ve found a happy balance that lets us extend our agile-first values beyond the work that a team performs to the organization as a whole. This has allowed us to focus on innovation and leverage opportunities that slower-moving organizations would have difficulty addressing.
Several companies have attempted to adapt our model but there is something critical to understand. Our organization model itself is fluid and continues to change and evolve to support the needs of the organization. The specifics of our implementation are less important than the underlying values and ideals that created it.
If you want the benefits of a dynamic organization, you will need to build something that is suited to the values of your own organization. I would argue that a central requirement is endowing teams with autonomy and decision-making authority. If you cannot support this, then you should look instead to adapt your existing model to remove impediments and bottlenecks instead.
THIS POST WAS ORIGINALLY WRITTEN BY REQUEST AND POSTED ON POPFORMS.COM. SPECIAL THANKS TO KATE STULL FOR REQUESTING THE ARTICLE, AND HELPING ME WITH EDITING.
Kevin Goldsmith oversees the development and IT teams at Avvo. Prior to joining Avvo, Kevin was the VP of Engineering at Spotify, the popular digital music service, where he led a team of 175 engineers for the company’s mobile, desktop and web platforms. He also served as the Director of Engineering for Adobe Systems for nearly a decade. Kevin has been an industry forerunner in the areas of GPGPU for commercial applications, leading development teams for both Adobe and Microsoft’s Virtual Worlds (later social computing).
Kevin speaks around the world, on topics ranging from product development to how culture affects work productivity and morale. He will shortly be speaking at the BTOES Insights partner event, BTOES17. Learn more here.